So, Minecraft

The Minecraft logo.

 

Yeah, I totally play this from time to time. Usually I start a Survival world, then get tired with the BS that is MC Survival, and switch to Creative for an epic build instead. Then I
– abandon the build halfway through
– go to find a multiplayer server
– get fed up with the BS that is MC multiplayer ;D
– repeat process from the beginning.

Still, sometimes I do things I feel like taking screenshots of, so I might as well show off here.



For reference, the game itself can be found here:
Minecraft.net

The texture pack I am using in some of my screenshots is called Sphax PureBDcraft, and can be downloaded for free here:
BDcraft.net



Click the images to enlarge and view full size.


A castle built on a basic flat grass world.

A castle that went a bit overboard.

This was originally meant to be just a small 8×8 square where I would test out how much I could fit into such a small space. After building one room I built another, and eventually I had a castle.


The main characters from the webcomic Eight Bit Theater.

The main characters from the webcomic Eight Bit Theater.

The crazy crew from Eight Bit Theater. Actually, the sprites are from the first Final Fantasy game on the good ol’ NES. I picked these 4 to replicate in MC due to the webcomic, though.


White Mage from Final Fantasy 1, in Minecraft.

A White Mage sprite, reconstructed in Minecraft.

Ah, yes. What would the Light Warriors be without a White Mage to heal them whenever they get hurt? Any healer’s patience may run thin after a while, though.


One of my friends in Minecraft. Both he and his horse wears golden armor.

One of my friends in his old Minecraft skin.

A friend of mine in all his Minecraft glory, He is one which I have been on several servers with, and together we have built a few nice things.


A red-haired girl playing Skyblock Minecraft.

Place me and this girl on Skyblock, and it will probably end in disaster.

Another friend of mine, a girl with a knack for Minecraft Skyblock. Most of the floating islands we have built on eventually exploded, though. Totally not our fault, oh no!


A semi-circular arena built in Minecraft, modeled after Roman arenas.

What is a multiplayer game without an arena to duke it out in?

Me and my aforementioned friend built this arena on a local LAN game I hosted. We felt the need to use the desert setting for what it was worth, and a Roman arena is what we ended up with. I took about an hour or two to lay Redstone wire between the arena doors and the spectator booth, so the match can be controlled by an arena assistant.

After this screenshot was taken, we also decked out the entrance with some statues, and added a fireworks-and-flower launcher to the roof of the “emperor’s seat”.



To ease the somewhat tedious work on that arena, I had this song playing the background:

Glory of The Empire by Circus Maximus.

Spotify link
YouTube link

An awesome song. Well worth a listen, I would say.

BF:BB engine revision: Weapons

If you’ve played my game, there is a fair chance that you’ll have noticed certain issues with how weapons work. For example, there is only one weapon attack animation, and that is the basic stab. While the animation isn’t terrible, stabbing with an axe doesn’t look all that good, and neither does stabbing in order to fire a gun-type weapon.

Each weapon currently has its own entry in the weapon selection list. While this is all fine and dandy for picking the weapon you want, it also makes the list very cluttered. Hence, a redesign of both the menu and the weapon code are in order. Rather than just one big list I plan on sorting weapons into categories, such as “sword”, “knife”, “axe”, etc.

At the moment you can also carry a shield for some extra damage resistance, but you are unable to actually block with it. In my new game engine I will make sure that this functionality is in from the get-go, and that it’s also possible to block with just a weapon or your fists (though at reduced efficiency, of course).

For gun-type weapons, I’m thinking that there is little point in adding ammo pickups. The only purpose they would serve is to cripple players who happen to run out, when projectile weapons in this game would not be particularly powerful compared to all the other powers you can use. As such, I find no reason not to give them infinite ammo. The guns will still have clips that can be depleted, but a reload only means lost time, not resources. Some guns will work in reverse, charging up briefly before each shot instead.

Most (if not all) the weapon sprites I’ve posted before will be added as basic weapons for your characters. Such basic weapons which do not have special powers of their own can be charged with whatever power the player primarily possesses. For example, a flame-user would be able to turn any non-powered weapon into a Fire Sword of sorts.

The upside to carrying an actual Fire Sword would be to have a burn-inflicting weapon on a non-fire user. Meanwhile, shooting flame at someone who is blocking would not do much at all, but a melee strike might still stagger the defender. In such a case, even a fire user might find it good to charge their melee weapon with flame, so that an eventual hit is that much more effective.

I am currently working on player character sprites; filling in missing poses that I need. Once those are all ready, I will start programming the new game engine. Hopefully that will not be too far in the future.

In the meantime, I will still update the current game engine with new abilities and such, which I can then just port to the new engine once it’s done.

Sprites

These are some sprites that I have made. Most of them will likely show up in my game sooner or later.

These first ones are just some basic swords and knives. They will not have any special powers, but you will be able to charge any non-powered weapons with the power of the character you are currently using.

Next up: Some guns. These were inspired by Skakdi weapons. Some might be used if I ever add a Skakdi race, though most fit both Toa and Rahkshi as well. I’ll tkae care not to make this game too much of a shooter, though.

This last one I am proud of, for it is the Lightstone Rifle made from scratch in sprite form. It looks pretty accurate, I’d say, and I’m very satisfied with how it looks. Expect to see it in-game.


On the character-related side: A heavily modified sprite, made by combining some Toa and other existing sprites. The head was custom drawn. The result is something that I think looks rather like what a “standard” Vortixx would be.

I’ve also modified Rayg’s original Toa sprite to make it slightly more feminine and allow gender selection in my game. Male on left, female to the right. The changes are: Narrower shoulders, midriff coloring on armor, longer gloves and longer/slimmer boots.

I had more poses, like attacking and jumping, but I sadly lost them in a PC crash. Luckily I didn’t lose much else, but I can’t for the life of me redraw the leg pose as well as it was before…

Next, the Kanohi Felnas, mask of disruption. Has a few variations, including one that might be better suited for the mask of intangibility or some such.

This was made from scratch to look like the Mask of Rebounding from BIONICLE, which we have only seen in one comic frame, ever:

Finally, a custom sprite of Hakann’s spines. The existing Skakdi sprites did not include these.

You may use any of the above sprites for your own purposes, but please give credit to me (Katuko / OskarAG) for the custom sprites if you do so.

Bio.Fighter progress

Just thought I should tell you the current progress on my game.

– Bots now have the ability to use the power of masks other than the Miru. Be prepared to face Toa with functional Pakari, Huna, Kakama, etc. in the next version.

– I’m working on making the sprites I need for players actually using their shields. Even if I don’t finish those, I’ll try to at least have the “ambidextrous player” problem solved. (No longer simply mirroring the sprites when changing direction.)
Rahkshi off-hand attack Rahkshi blocking Rahkshi with shield

– A certain someone may soon be making an appearance.
Makuta Matoran Makuta normal

Here’s the maps I have been working on lately.

Kini-Nui (On top of Mangaia.)
Screenshot

Unnamed ice map
Screenshot

I’m lacking proper trees to put at the edges of Kini-Nui, as well as a proper mountain background. I will have to make those later. The ice map will be in the next version, at least, as soon as I’m done making a few small graphics for it (like a lever to open the fortress gate).