BIONICLE Fighter v16.1

If you enjoy getting wrecked by boss fights, this just might be the update for you! Oh, and we got a new enemy type and a new weapon, too.

Download (Windows executable, 72.07 MB, packed in ZIP format)

Click to download from Dropbox

Screenshots:

Click the thumbnails to view full size.

News/bug fixes in version 16.0:
– New map: Kini-Nui and Mangaia combined.
– New boss fight: Makuta Teridax. Found in the Mangaia portion of the joint map.
– Boss fight with Rahkshi moved from Kini-Nui to joint map. Defeating them opens the way into Mangaia.
– Boss fight with Toa Mata moved from Ta-Koro to Kini-Nui.
– New Rahi enemy: Nui-Jaga. A few of them appear in Onu-Koro.
– Made bots use the new Plant Life secondary attack.

Updates in version 16.1:
– Toa Mata didn’t spawn properly on Kini Nui. They do now.
– Items will now spawn in the joint Kini Nui/Mangaia map.
– Fixed the gravity field preventing flying characters from exiting Mangaia, and also made it 100% certain to prevent fall damage.
– Added a column of light which lifts you out of Mangaia after the boss fight. Use it by pressing Up+Use, like you would on a teleporter.
– Fixed a few issues with the Makuta boss fight… and apparently introduced some new ones. Sorry about the mess.
– Added music for Makuta boss fight.
– New attempt at solving the Windows 8 crashes – the crashes are related to sound, so go to settings and turn on Win8 bug fix to eliminate certain troublesome sound effects for the time being.
– Nui-Jaga now spawn every 30-40 seconds in Onu-Koro.
– New weapon: Lava Launcher. Fires a stream of flames.

BIONICLE Fighter v14.0

BIONICLE Fighter version 14 is now available. Note: A small update was released. If you downloaded this as soon as it became available, you should re-download if you don’t have version “14b”.

Download (63.52 MB ZIP)

Screenshots

Changes (14.0):
– Added button for selecting game mode to the map screen.
– Added button for selecting random or fixed bot spawns, also on the map screen.
– Added pre-match display. Allows the user to view the map via the movement keys.
– Added basic surface light system and a button to turn it on/off.
– Added Psionic primary attack: Mind Wave. Homes in on enemies and lightly impairs movement.
– The Kanohi Avohkii (Light) can now create a blinding light burst at the user’s location.
– The Kanohi Krahkaan (Shadow) can now blind nearby enemies and block out light in dark areas.
– The Kanohi Ruru (Night Vision) can now be used to view everything in dark areas, though with a green tint.
– New map: Onu-Koro, the underground village. Features dark caves, mechanical lifts and a flooded mine section where items spawn.

Bug fixes and engine tweaks:
– Added new static light object; affected by light and shadow attacks. Toa of Light may absorb energy from static lights.
– Added a button for the “show scoreboard” key in Settings.
– Bots now display names above their heads.
– Fixed a bug where embers would sometimes fail to be destroyed after fading away.
– Fixed bug with Toa bots checking the armor array for their shield HP.
– Healthbars can now be seen by everyone. Other stats are still hidden.
– Kanohi Rode and the Psionic passive ability now faintly reveals people in the dark as well.
– Mangaia spawn points now place light stands on each side of themselves.
– Removed stun from Disk Launcher, added higher damage and longer cooldown.
– Spawn points now refill air.
– Updated Toa Mata boss trigger to use button input.

Progress update

Map in progress: Onu-Koro, the underground village. From the various BIONICLE media that have been shown, we know that the village resides in a big cavern accessible by a few large tunnels. Some lead to the surface, some act as passages to other villages, and at least one leads into the Great Mine. The mine has several lifts to carry workers and cargo up and down, and these things may represent the peak of technology on the island.

Photoshop mock-up.

Link to feature description. (451.29 KB, JPG)

New abilities: Masks of light, shadow and night vision to go with the light engine I’m adding. Other things include a Psionic wave attack.

BIONICLE Fighter 10.0

This was out a month ago, but once again I failed to update this blog. Go me!

Version 10.0 screenshots (click to enlarge):

Changes (10.0):

– Added Felnas to the list of masks. Power not available yet.
– Updated Exo-Pyro with new flamethrower and fireball attacks.
– Added Teleportation secondary ability. Places a warp point that can later be warped back to.
– Added Throwing Knife. Throw distance depends on STR. Damage is 30 + up to 20 depending on STR.
– Added basic Kini-Nui map. Fancier backgrounds and some more level features t.b.a; as with other maps.

– Made Exo-Pyro fire rockets faster.
– If there are bots on the server, the Exo-Pyro now has increased health.
– Fixed bots flying too high: sadly returned to fall-off-cliff mode.
– Fixed items floating across the ground.
– Made Nui-Rama hives increase their spawn rates after the boss has been defeated, as they did before.
– Rebalanced Gravity to have less insane differences between high and low stat levels. Lowest value has been raised.
– Gravity now affects Exo-Toa rockets.
– Buffed Quick Healing rate at lower levels.

Download (44.1 MB ZIP)

For other small tidbits like sprite work in progress or WIP screenshots, check out the Dropbox gallery.

New map

I was thinking… those of you who have played my game since the early versions will most likely be sick of the Karda Nui map by now. I added Mangaia lately, but let’s be honest here: At the moment it’s this game’s Final Destination. It’s a dark, boring cave with a flat, boring floor. Until I add some glowing green pillars and whatnot, it’s not much to talk about. I was planning on sticking Kini-Nui (the great temple) on top of the Mangaia caves like it is in BIONICLE canon, but I haven’t finished that part yet.

Therefore, I’ve begun work on Ta-Koro; the village of fire. It consists of a stone fortress in the middle of an active volcano, so that should certainly be more interesting than a flat cave. The screenshot below (cropped and scaled down, the real map is much larger) shows the crater edge, some stone huts and the site of the well-known bridge that can be raised and lowered to keep people out (or just drown them in lava).

I’ve also sketched out a proper water map and a certain mine. Once Ta-Koro is finished, I will remove the horrible volcano test map that is already in the game. Getting rid of that abomination is actually quite the motivator for me. 😀