BIONICLE Fighter v14.0

BIONICLE Fighter version 14 is now available. Note: A small update was released. If you downloaded this as soon as it became available, you should re-download if you don’t have version “14b”.

Download (63.52 MB ZIP)

Screenshots

Changes (14.0):
– Added button for selecting game mode to the map screen.
– Added button for selecting random or fixed bot spawns, also on the map screen.
– Added pre-match display. Allows the user to view the map via the movement keys.
– Added basic surface light system and a button to turn it on/off.
– Added Psionic primary attack: Mind Wave. Homes in on enemies and lightly impairs movement.
– The Kanohi Avohkii (Light) can now create a blinding light burst at the user’s location.
– The Kanohi Krahkaan (Shadow) can now blind nearby enemies and block out light in dark areas.
– The Kanohi Ruru (Night Vision) can now be used to view everything in dark areas, though with a green tint.
– New map: Onu-Koro, the underground village. Features dark caves, mechanical lifts and a flooded mine section where items spawn.

Bug fixes and engine tweaks:
– Added new static light object; affected by light and shadow attacks. Toa of Light may absorb energy from static lights.
– Added a button for the “show scoreboard” key in Settings.
– Bots now display names above their heads.
– Fixed a bug where embers would sometimes fail to be destroyed after fading away.
– Fixed bug with Toa bots checking the armor array for their shield HP.
– Healthbars can now be seen by everyone. Other stats are still hidden.
– Kanohi Rode and the Psionic passive ability now faintly reveals people in the dark as well.
– Mangaia spawn points now place light stands on each side of themselves.
– Removed stun from Disk Launcher, added higher damage and longer cooldown.
– Spawn points now refill air.
– Updated Toa Mata boss trigger to use button input.

Progress update

Map in progress: Onu-Koro, the underground village. From the various BIONICLE media that have been shown, we know that the village resides in a big cavern accessible by a few large tunnels. Some lead to the surface, some act as passages to other villages, and at least one leads into the Great Mine. The mine has several lifts to carry workers and cargo up and down, and these things may represent the peak of technology on the island.

Photoshop mock-up.

Link to feature description. (451.29 KB, JPG)

New abilities: Masks of light, shadow and night vision to go with the light engine I’m adding. Other things include a Psionic wave attack.

BIONICLE Fighter v13.0

That’s right, time for a new release again. The major features this around are new lightning abilities for both Toa and Rahkshi of the appropriate type, new and improved boss fights with enemy bot groups, and some AI fixes.



Click the thumbnails to view full-size screenshots.

Download (53.42 MB ZIP):


Changes (13.0):
– Made it possible to change the Rahkshi spine style in the menu. This setting is now saved in character files as well.
– Added new and improved primary Chain Lightning version to Rahkshi and Rahkshi staff.
– Added new secondary power to Rahkshi of Chain Lightning: Burst Bolt. Instantly hits a number of targets around the inital victim.
– Added HUD “hurt” border when the player takes damage.
– Added new Ball Lightning secondary attack for Toa of Lightning, replacing the Chain Lightning copy.
– Added new enemy group, found at Kini-Nui.
– Added new enemy fight, found in Mangaia.
– Added main menu credits roll.

Bug fixes and engine tweaks:
– Fixed Nui-Rama not losing their target when the target turns invisible.
– Healing orbs now add a third of their heal value in EP as well.
– Added sound effects to the Kanohi Kakama.
– Added unique sound effects to armor and Kanohi pickups.
– Made Rahkshi bots prefer to pick up and use their own staff type as their weapon.
– Prevented unimplemented, invisible armor types from spawning anymore.
– Toa bots now only activate their mask power if they have a certain supply of energy left.
– Attempted new fixes at bots getting stuck in walls and ceilings.
– Toa bots will absorb energy if they are below maximum and has no current target to fight.
– Bots will now use projectile weapons outside melee range, though they still prefer their powers over weapons.
– Fixed Rahkshi of Poison wasting their power at long range.
– Ported Toa Mata boss fight to the new boss control type; with healthbars, screen edge protection and gear swap prevention.
– Allowed Toa Mata to switch to Kanohi Miru if they fall off the platform, so long as they are not stunned and are wearing a mask.

Sprites

These are some sprites that I have made. Most of them will likely show up in my game sooner or later.

These first ones are just some basic swords and knives. They will not have any special powers, but you will be able to charge any non-powered weapons with the power of the character you are currently using.

Next up: Some guns. These were inspired by Skakdi weapons. Some might be used if I ever add a Skakdi race, though most fit both Toa and Rahkshi as well. I’ll tkae care not to make this game too much of a shooter, though.

This last one I am proud of, for it is the Lightstone Rifle made from scratch in sprite form. It looks pretty accurate, I’d say, and I’m very satisfied with how it looks. Expect to see it in-game.


On the character-related side: A heavily modified sprite, made by combining some Toa and other existing sprites. The head was custom drawn. The result is something that I think looks rather like what a “standard” Vortixx would be.

I’ve also modified Rayg’s original Toa sprite to make it slightly more feminine and allow gender selection in my game. Male on left, female to the right. The changes are: Narrower shoulders, midriff coloring on armor, longer gloves and longer/slimmer boots.

I had more poses, like attacking and jumping, but I sadly lost them in a PC crash. Luckily I didn’t lose much else, but I can’t for the life of me redraw the leg pose as well as it was before…

Next, the Kanohi Felnas, mask of disruption. Has a few variations, including one that might be better suited for the mask of intangibility or some such.

This was made from scratch to look like the Mask of Rebounding from BIONICLE, which we have only seen in one comic frame, ever:

Finally, a custom sprite of Hakann’s spines. The existing Skakdi sprites did not include these.

You may use any of the above sprites for your own purposes, but please give credit to me (Katuko / OskarAG) for the custom sprites if you do so.

BIONICLE Fighter 10.0

This was out a month ago, but once again I failed to update this blog. Go me!

Version 10.0 screenshots (click to enlarge):

Changes (10.0):

– Added Felnas to the list of masks. Power not available yet.
– Updated Exo-Pyro with new flamethrower and fireball attacks.
– Added Teleportation secondary ability. Places a warp point that can later be warped back to.
– Added Throwing Knife. Throw distance depends on STR. Damage is 30 + up to 20 depending on STR.
– Added basic Kini-Nui map. Fancier backgrounds and some more level features t.b.a; as with other maps.

– Made Exo-Pyro fire rockets faster.
– If there are bots on the server, the Exo-Pyro now has increased health.
– Fixed bots flying too high: sadly returned to fall-off-cliff mode.
– Fixed items floating across the ground.
– Made Nui-Rama hives increase their spawn rates after the boss has been defeated, as they did before.
– Rebalanced Gravity to have less insane differences between high and low stat levels. Lowest value has been raised.
– Gravity now affects Exo-Toa rockets.
– Buffed Quick Healing rate at lower levels.

Download (44.1 MB ZIP)

For other small tidbits like sprite work in progress or WIP screenshots, check out the Dropbox gallery.

BIONICLE Fighter version 9.5

Update ready, download available.


Changes (9.5):
– Added Laser Vision primary power.
– Added Toa of Air emanate ability: Skylift. Shoots the user upwards.
– Added style variation for Kanohi Jutlin.
– Made Gravity burst projectiles rather than wave streams.
– Added a secret to Ta-Koro. Turning off player bots (but not other enemies!) on the map screen options is recommended.

– Temporarily made the ice map non-slippery due to faulty ice code.
– Fixed Black Lightning ignoring Hau protection.
– Fixed Black Lightning still firing when the user gets stunned during charge-up.
– Fixed orange Nui-Rama not showing a health bar.

BIONICLE Fighter v9.4

We are skipping version 9.3 here because I am a tool and forgot to update this blog along with the forums I usually post in. But look on the bright side: between 9.2 and 9.4 there are lots of changes! 😀

Screenshots (click for full view):

 

Download (36.54 MB):
http://www.mediafire.com/?4l35tad0fpea4lr

 

Change list (from 9.2 to 9.4):

– Added Toa of Water primary attack: Water jet. A stream that flows along the floor. Is more accurate underwater.
– Added Toa of Shadow secondary attack: Black Lightning. Charges up power for a second before firing a devastating bolt.
– Toa now have visible Nuva armor.
– Armor drops on maps and from defeated players.
– Poison Sword added. Functions basically like a re-skinned fire sword.
– Kanohi Volitak is now functional. Stealth causes the target to become mostly transparent, and mutes footsteps. For player-vs-AI purposes, it plays exactly the same as a Huna, but real players will still be able to notice the differences from their opponents.
– Bots now use their teleportation powers in combat.
– Cordak Blaster now shoots a simple explosive projectile.

– Fixed the Kanohi Kaukau not giving infinite air while swimming like it’s supposed to.
– Toa of Air now create whirlpools instead of tornadoes underwater.
– Updated items and ability list to correctly list the available options.
– Made the Hau shield properly stop the newest attacks.
– Lifeblade attacks now show the healing particle effect.
– The character menu has been updated to show equipped items (except shields) on the character preview.
– Disintegration effects now disperse in fluid instead of just disappearing faster. This looks very sexy.
– Fixed fire still passing through non-player enemies.
– Added a few lines of code to prevent AI getting “stuck” inside each other.
– Added some randomness to the AI’s initial jump trigger, preventing them from jumping all the time.
– Fixed AI to no longer jump off cliffs without flight powers.
– AI will save themselves from harmful falls even when not targeting a player.
– Primary Lightning and Secondary Light (Flare) are no longer armor-piercing attacks.
– Ice and water sprays will now block each other on contact, like fire and ice already does.
– Ice will be destroyed by plasma, while the plasma’s damage is weakened.
– Fixed Electro-Blade stun time being 3 seconds rather than the intended 1.
– Added sound effects for Fear and Poison.
– Made melee hit sounds play for Nui-Rama and Exo-Toa.

Planned for the next version: addition of more armor sprites and other graphics; some work on maps; some tweaking of powers and probably addition of new ones. Might finally add in a proper match system instead of just infinite battles, too, so stay tuned.

BIONICLE Fighter v9.2

New version is out.

Changes:
– Bots can now use the Huna, Kakama, Pakari, Kiril, Jutlin and Avsa.
– Added new ice map: Frozen Base.
– Added Rahkshi of Gravity primary ability: Gravity Slam. A wave of energy that weighs the target down upon hit.
– Added Rahkshi of Gravity secondary ability: Black Hole. An “explosive” which creates a vortext that pulls players and objects into itself.
– Added Toa of Stone secondary ability: Fracture. Wherever this small energy ball strikes, stone spikes appear in sequence.
– Halved direct Fireball damage.
– Fixed the “swimming” state triggering in too shallow water.
– Flamethrower particles no longer penetrate their targets.
– Settings (sound and controls) are now automatically saved and loaded. Note: I have been told this does not work on every computer.


http://www.mediafire.com/?v4df0un1bdfnpav

Nearing an update

Yup, BIONICLE Fighter v9.0 is almost ready. I’m not all that happy with a few things, but I figure that it’s better for me to release “frequent” updates instead of keeping everything myself for months on end.

Latest updates:
– Enemy health bars and such are no longer displayed. Toa of Psionics and those wearing the Kanohi Rode (Mask of Truth) can still read the stats. Rode also reveals invisible beings.
– Ta-Koro nearing a proper version. The village still missing its fortress, but at least the crater is mostly done.
– Toa of Earth primary power added.

Coming soon to a site near you!