BIONICLE Fighter v9.4

We are skipping version 9.3 here because I am a tool and forgot to update this blog along with the forums I usually post in. But look on the bright side: between 9.2 and 9.4 there are lots of changes! 😀

Screenshots (click for full view):

 

Download (36.54 MB):
http://www.mediafire.com/?4l35tad0fpea4lr

 

Change list (from 9.2 to 9.4):

– Added Toa of Water primary attack: Water jet. A stream that flows along the floor. Is more accurate underwater.
– Added Toa of Shadow secondary attack: Black Lightning. Charges up power for a second before firing a devastating bolt.
– Toa now have visible Nuva armor.
– Armor drops on maps and from defeated players.
– Poison Sword added. Functions basically like a re-skinned fire sword.
– Kanohi Volitak is now functional. Stealth causes the target to become mostly transparent, and mutes footsteps. For player-vs-AI purposes, it plays exactly the same as a Huna, but real players will still be able to notice the differences from their opponents.
– Bots now use their teleportation powers in combat.
– Cordak Blaster now shoots a simple explosive projectile.

– Fixed the Kanohi Kaukau not giving infinite air while swimming like it’s supposed to.
– Toa of Air now create whirlpools instead of tornadoes underwater.
– Updated items and ability list to correctly list the available options.
– Made the Hau shield properly stop the newest attacks.
– Lifeblade attacks now show the healing particle effect.
– The character menu has been updated to show equipped items (except shields) on the character preview.
– Disintegration effects now disperse in fluid instead of just disappearing faster. This looks very sexy.
– Fixed fire still passing through non-player enemies.
– Added a few lines of code to prevent AI getting “stuck” inside each other.
– Added some randomness to the AI’s initial jump trigger, preventing them from jumping all the time.
– Fixed AI to no longer jump off cliffs without flight powers.
– AI will save themselves from harmful falls even when not targeting a player.
– Primary Lightning and Secondary Light (Flare) are no longer armor-piercing attacks.
– Ice and water sprays will now block each other on contact, like fire and ice already does.
– Ice will be destroyed by plasma, while the plasma’s damage is weakened.
– Fixed Electro-Blade stun time being 3 seconds rather than the intended 1.
– Added sound effects for Fear and Poison.
– Made melee hit sounds play for Nui-Rama and Exo-Toa.

Planned for the next version: addition of more armor sprites and other graphics; some work on maps; some tweaking of powers and probably addition of new ones. Might finally add in a proper match system instead of just infinite battles, too, so stay tuned.

BIONICLE Fighter v9.2

New version is out.

Changes:
– Bots can now use the Huna, Kakama, Pakari, Kiril, Jutlin and Avsa.
– Added new ice map: Frozen Base.
– Added Rahkshi of Gravity primary ability: Gravity Slam. A wave of energy that weighs the target down upon hit.
– Added Rahkshi of Gravity secondary ability: Black Hole. An “explosive” which creates a vortext that pulls players and objects into itself.
– Added Toa of Stone secondary ability: Fracture. Wherever this small energy ball strikes, stone spikes appear in sequence.
– Halved direct Fireball damage.
– Fixed the “swimming” state triggering in too shallow water.
– Flamethrower particles no longer penetrate their targets.
– Settings (sound and controls) are now automatically saved and loaded. Note: I have been told this does not work on every computer.


http://www.mediafire.com/?v4df0un1bdfnpav

Bio.Fighter progress

Just thought I should tell you the current progress on my game.

– Bots now have the ability to use the power of masks other than the Miru. Be prepared to face Toa with functional Pakari, Huna, Kakama, etc. in the next version.

– I’m working on making the sprites I need for players actually using their shields. Even if I don’t finish those, I’ll try to at least have the “ambidextrous player” problem solved. (No longer simply mirroring the sprites when changing direction.)
Rahkshi off-hand attack Rahkshi blocking Rahkshi with shield

– A certain someone may soon be making an appearance.
Makuta Matoran Makuta normal

Here’s the maps I have been working on lately.

Kini-Nui (On top of Mangaia.)
Screenshot

Unnamed ice map
Screenshot

I’m lacking proper trees to put at the edges of Kini-Nui, as well as a proper mountain background. I will have to make those later. The ice map will be in the next version, at least, as soon as I’m done making a few small graphics for it (like a lever to open the fortress gate).

BIONICLE Fighter v9.0

It is done. Brand-spanking-new trailer below, download link beneath that again. Enjoy. 🙂

Download: http://www.mediafire.com/?671gd239ajae3pe